When you walk in the garden
Sheeeeeeeeeeeeeyaaaaaaaaaaaaaat. 100 quotes from The Wire. (Don’t stop before you’ve watched 8:45 and following.)
We do the same. – The same? – Exactly the same. (pause)
I’d be curious: did Michael Caine and Jude Law talk about Alfie on the set of Sleuth? Did they compare performances? Did they get drunk and watch the Stallone version of Get Carter? Or did they just stare at each other threateningly until Kenneth Branagh shouted “Roll camera”?
The Sleuth remake sounds like quite a compelling proposition at first: one of the grand old English actors facing off against a glittering, promising young guy. (Admittedly, Jude Law hasn’t quite followed up on the promise of his early films, has he?) Directed by Kenneth “Four fucking hours of Shakespeare” Branagh, who has a deft hand behind the camera when he isn’t trying to showcase his own thespian ego. And the original play and film adapted by Harold Pinter, master of intellectual menace and keeper of the weasel under the cocktail cabinet.

In practice, though, Sleuth is dead as a film. It has occasional moments where the individual contributors flare up and come to life, but it’s like putting an electrical current into a dead frog. Its twitches are easily mistaken for signs of life, but the poor little green guy is still as dead as, well, a dead frog.
Michael Caine probably fares best. He slips into the Pinteresque dialogue with ease and manages to make it sound relatively natural. Caine comes closest to convincing us that the film has a beating heart – but even he cannot sustain this against the wooden staginess of the proceedings. The script might work on stage, with the immediacy that a live performance brings to things, but if some scripts jump off the page, this movie lurches back onto the page.
I’ve liked Jude Law in a number of films, first and foremost Gattaca, The Wisdom of Crocodiles and The Talented Mr Ripley, and he’s got moments in Sleuth where he shines – but all too many of his line deliveries sound as if he imagined that This Is What Pinter’s Supposed To Sound Like. It gets worse in the second part of the film, after the first major twist, which I felt was badly handled; I sat there wondering whether it’s a genuine twist or whether the film suddenly decided to go all post-modern on us. I would have prefered the latter, since the twist made the characters even less credible. In any case, after half an hour Law turns up as a new character, but while his body language is convincing, his accent couldn’t be more fake. Yes, he’s supposed to be fake, but if it’s so transparent to us that this is Jude Law in disguise, it makes the Michael Caine character look stupid if he doesn’t get it… and since the film tries to convince us that the characters aren’t stupid while showing them doing utterly stupid things, it’s difficult to take anything happening on screen seriously.
The third act introduces a homoerotic component that seems to have popped in from a different film altogether. While the casting should work brilliantly here – Law has always had a peculiarly feminine quality – seeing Michael Caine trying to get his menacing paws on the younger man rarely feels anything other than awkward because the development comes out of left field, from another game, in a different country altogether.
Would the film have worked better for me if I’d seen the original? Perhaps – but I doubt it. Branagh’s main mistake in the end was to think that the staginess of the script could be counteracted by ‘clever’ (read: obvious) cinematographic choices. However, no weird camera angle will distract from the script and the performances if they’re geared towards the stage. Seeing this live might have been riveting. Seeing the film? Well. Dead frog.
Princely update
In case anyone’s interested, Rock Paper Shotgun has a “Wot I Think” on Prince of Persia. They say much of what I think about the game, putting it much more succinctly. I guess that’s why they are professional games journalists who get paid for this sort of thing, and I’m a lowly fan with a big mouth.
Also, after seven games and two reboots, the Prince of Persia series gets a movieĀ version, which will make any film afficionado rejoice. Or regurgitate. It’s one of the two. In any case, it’s got proper actors and even a director who’s made good films – which is more than most video game movies can say for themselves. It even features good ol’ Satipo:

Could this be an actual video game movie that is worth the admission? Or will we be wishing afterwards that we could use the Sands of Time to rewind the previous two hours?
He may be easy, but he’s a prince
What makes a video game enjoyable? It’s obviously different things for different gamers: some like non-stop action, while others prefer games to be slower, more cerebral experiences. Some are graphics fetishists, while others say that gameplay complexity trumps visuals every time. Myself, I like a good narrative in a game, but I also want the gameplay and storytelling to be intertwined.
In the end, however, what it boils down to for most people, and in the most circular fashion at that, is that most people want games to be fun. They want to be taken out of their everyday lives for a while. Obviously that’s one of the reasons why so-called ‘casual games’ have been a major success in the last few years. Whether it’s Peggle or Plants vs. Zombies, or indeed one of the gazillion variations on the theme of Mah Jong, they’re all making money compared to what they cost that make most ‘non-casual’ games cry into their DVD boxes.

Now, old-school gamers like myself, who remember the times when a pixel was bigger than your head and the height of gaming was yellow pill addicts running through mazes and frogs crossing the street… Many of those gamers have nothing but disdain for casual games. Why? Because they’re easy. There’s little to no challenge in Puzzle Quest, they claim, so even your grandmother can play them and succeed. The most embarrassing examples of such old-school gamers will then go on a rant about the evils of instant gratification and those horrible people who feel entitled to winning a game every now and then without serious training.
Myself, I like a challenge every now and then – but to be honest, next to working 100% and having a relationship, I definitely see the appeal of games that are not punishingly hard. I see the fun in games that you can pick up, play for 15 minutes and drop again feeling that you’ve had a good time and cleared your mind.
However, there is such a thing as a game being too easy. I’m currently playing Prince of Persia, a reboot of a reboot of a classic gaming series back from the days when computers were big as houses and joysticks had one button. It’s a beautifully crafted game: it looks and sounds gorgeous, and it tells a nice story to boot. But, honestly: if I wanted a game that practically plays itself, I’d watch a DVD.

It’s a real shame, because the game could easily have been as much fun or more while still providing a bit of a challenge. As it is, you never feel like you’re controlling your character – and for me, that’s one of the big things when it comes to good games. If it’s there, you never think about it, but the moment that control is taken from you, you can’t help noticing. In previous incarnations of the Prince of Persia series, your character performed the most amazing free-running acrobatics, but the controls were tight enough to make you feel that you were the one making the Prince run along walls, parkouring his way through Arabian Nights-inspired worlds. In this game, however, it’s enough to run roughly in the right direction and press a button at roughly the right time, and hey presto! you’re running along walls as if gravity was completely optional.
Without a bit of a challenge, without the feeling that you’re actually controlling your character, the gameplay actually becomes a bit of an annoyance much of the time. It’s like watching a film on DVD (or Blu-ray, of course!), and every time you get to a new scene you have to play Tic Tac Toe against an idiot. You’re sure to win, but it breaks the flow of the game. At what point does a game become so easy that it might as well consist of one button: “Press X to watch the next cutscene?”
But yeah… the game is oh so pretty. Behold (and if you’re a fan of the final episode of Six Feet Under, you may want to brace yourself for a tune you know very well – once you’ve accepted this as something other than utter blasphemy, it actually works quite well):
