Here comes the rain again

Hang on, weren’t computer games about (male teenage) wish-fulfillment? Weren’t they about pretending to be overly-muscular he-men carrying weapons the size and weight of Texas, or knight templars wielding enchanted swords, or cocky, ersatz-Indiana Jones explorers making sexy small talk while exploring dark tombs looking for the Whatsit of Certain Doom?

Instead I’m spending time in front of the telly running after my son, knowing I won’t get to him before something horrible happens. I spend time shaking the controller so that my overweight on-screen avatar shakes his asthma inhaler, then I press right on the analog stick so he actually takes a puff of his medication. And all the while the rain keeps pouring down.

Heavy Rain is a weird game. It’s derivative: the atmosphere is pure Seven, which is nowhere as obvious as when I visit a suspect’s apartment and the man, a religious nutter, has crucifixes hanging from his ceiling like so many Little Trees car air fresheners, and the music sounds like Howard Shore’s B-sides. The characters lack subtlety and their dialogues often clunky. There’s something almost laughable about how hard the game tries to be melancholy, weighty, tragic. And the gameplay feels like a mix between Dragon’s Lair quick-time events (press R1 now not to get knocked out by the prostitute’s choleric john!) and one of those hipster-witty, highly meta indie games mocking the usual epic dick-waving of video games by making you do utterly mundane, pointless things: yes, you can open the fridge, take out a carton of orange juice, shake it (wouldn’t want all the pulp to remain at the bottom of the juice carton!) and take a gulp, but it won’t get you any closer to finding the Origami Killer. In fact, I’m a couple of hours into Heavy Rain and most of the interaction I’m offered is of the juice-carton or asthma-inhaler shaking kind. There are important decisions (do you shoot a suspect? do you foil a robbery?), but they don’t make up the bulk of the game. Is this some weirdo wish-fulfillment for pretentious, self-aware dweebs approaching middle age – an ironic power fantasy for the disillusioned?

The thing is, though, the gameplay, allowing for actions veering between boringly banal and surreally pedantic, works in one important way: it puts you in the role of the character you’re playing in a most effective way. Heavy Rain provides the player with agency that precisely isn’t of the “I am a Jedi!” kind, which is always essentially “I am myself, but I am also invincible! Take that, 3rd grade bully who’s become an Imperial Stormtrooper!”; instead it makes it easier to slip into the skin of depressed father Ethan Mars or asthmatic private investigator Scott Shelby. It’s a bit like acting, where it can be the small actions and gestures, irrelevant to the plot, that make a character come alive – it’s the bits in between the showcase fights and high-tech investigation, between entering a suspect’s apartment and fighting off hooded intruders, that make the player empathise.

I’d hesitate to call Heavy Rain a good game. I’d definitely not want other games to copy its gameplay. But as an experiment in the potential and the limits of agency in gameplay, and in player identification, it’s fascinating. And I want such experimentation to be possible not only in small-scale indie games but also in Triple-A titles. Just like L.A. Noire, Heavy Rain may get quite a few things wrong, but what it gets right it does in ways that few other games have even attempted.

Empathological behaviour

On most message boards, forums and online communities that I’m a part of (all… let’s see… 3 1/2 of them) I probably post most frequently in threads relating to films, TV series, novels, plays, comics and other media that are largely dedicated to storytelling, characterisation and the like. One recent discussion I took part in was about the HBO series Game of Thrones, and while many of the topics were predictable (OMG sexposition! Just how much does Tyrion rule? Is there such a thing as posting that animated GIF of Joffrey being slapped too often?), one caught me by surprise: a poster criticised that there’s barely anyone in the series to root for.

The reason for my surprise was this: I realised that ‘rooting for someone’ has never been a measure of whether I enjoy a story or not. Of course I root for the Indiana Joneses and John McClanes, the Bastian Balthasar Buxes and… I’m actually finding it difficult to come up with more examples, which is quite telling. Some kinds of stories necessitate a ‘good guy’ to root for, but this isn’t anything I’m looking for in storytelling. On the other hand, what I am looking for is the potential to empathise with the characters whose lives I’m following. And that’s something I find quite easy – you could go so far as to say that I’m a bit of an ‘empathy whore’. I’ve never really rooted for Tony Soprano, Richard III, even a Darth Vader – or, for that matter, a Cersei Lannister, not exactly one of the nicer characters in a series that isn’t exactly famous for its many loveable protagonists.

It’s one of the reasons why I’ve greatly enjoyed series whose protagonists do questionable, petty, selfish things all the time, from the characters in Six Feet Under (as the series goes on, Nate becomes more and more selfish in his actions, yet that never makes me care about him any less), to the shades-of-grey cast of any season of The Wire (yes, I even care about Rawls, while fully acknowledging what a dick he is) to the moral monsters of The Sopranos. Which is also why the flip-side of rooting for a fictional character is something I very rarely do – I often read about other forumites wanting this or that character to die horribly, to get knifed in the back or thrown off a cliff or get a bullet in his head, which I just don’t get. I don’t get the vehemence and sadism with which these things are often formulated (and yes, I do understand that wishing death on a fictional character is not the same as wanting a real person to die), but more than that, whether a character is morally reprehensible or not doesn’t have anything to do with whether I want to continue watching them. Al Swearengen is a Machiavellian monster, happy to kill, or have killed, anyone who stands in the way of his plans, yet I can think of few characters who are as enjoyable to watch as him. Tony Soprano made The Sopranos must-watch TV for six seasons, even in the worst episodes. Even generally likeable characters like The Wire‘s Bodie or Rome‘s Titus Pullo do horrible, heinous things. It’s not just that I don’t get why or how the moralities of their actions would influence my wanting to watch them: it’s that their flaws, their ambiguity, often make them more interesting characters for me. (Obviously my enjoyment of the characters also has a lot to do with how they’re written and acted – I want to watch an Al Swearengen at least as much because of Ian McShane’s performance as because he’s a fascinating, complex character, and the same’s definitely true for Breaking Bad‘s Walt White and the fantastic acting by Bryan Cranston.)

However, there are characters – very few, but they exist – that don’t evoke any empathy on my part. There are some that I dislike so much I wouldn’t mind something horrible happening to them. I’ll admit it right here and now: every time I watch One Flew Over the Cuckoo’s Nest, I hope that McMurphy will succeed in strangling Nurse Ratched to death this time round. I guess that while I’m a bleeding heart of the worst kind when it comes to fictional characters as well, there’s still a tiny little reactionary inside me wanting to get out and flip the switch.