Guardians of the Galaxy Vol. 2 is one of the most likeable films in recent years. It’s definitely the most purely fun film in the Marvel Cinematic Universe (MCU) since, well, Guardians of the Galaxy Vol. 1. It is funny, it has personality, and it is eminently quotable. Almost every scene has at least one great line, and that’s not even mentioning the visual humour the film excels at. It’s almost impossible not to like the movie.
Reader, I liked it – but I wanted to love it, and I didn’t.
Guardians Vol. 2 does so many things right. It takes the fun ensemble of the first film and builds on it – and this extends to some of the henchmen, sidekicks and minor characters from the first film. It avoids the mistake common to the MCU of generic villains who are uninteresting as characters and who don’t reveal anything about the protagonists either (even if Marvel does return to the well of daddy issues a bit too often, perhaps). Visually it continues the trend of Dr. Strange of making these films look good instead of mediocre and blandly competent, and there’s genuine wit to some of the film’s humour. Continue reading
I’m a big fan of Laika. No, not the space-faring dog so much as the animation company responsible for Coraline, ParaNorman and, most recently, Kubo and the Two Strings, one of my favourite films of 2016. Their loving dedication to the art of stop-motion animation tends to combine with their ability as storytellers and their oddball imagination to strange and wonderful effects, making their films distinctly different from Pixar’s beautiful but more sentimental fare, and elevating them far beyond other contenders with their well-rehearsed snark and pop culture references. I’d avoided The Boxtrolls to date, mainly because I’d heard that it was distinctly lesser Laika – and now, having caught it on TV, I would probably agree that it’s nowhere near the top of my list of Laika favourites, but it is still a great example of the company’s craftsmanship. The film, loosely based on Alan Snow’s 2006 children’s book Here Be Monsters!, combines the early Victoriana of Charles Dickens’ novels with the dark and sometimes gleefully gruesome humour of Roald Dahl – and hinting at even darker and more surreal entertainments such as the films of Monty Python.
This hasn’t happened to me in a while: the night before I was about to finish Night in the Woods, a Kickstarted game by indie developer Infinite Fall, I was lying in bed, already sad because I was going to have to say goodbye to a bunch of characters I’d grown to love. Irascible punk crocodile Bea, manic fox Gregg, and his boyfriend Angus, the laconic bear that’s really the heart of the group. And, yes, Mae the cat, though she makes it oh so difficult to love her.
Remember that film that followed a boy growing up in an economically precarious environment, that took us from the boy’s childhood through adolescence to early adulthood? The film about a boy whose father was (largely) absent and whose mother struggled with her situation, with getting older and feeling that she hadn’t done a good job of being a parent? That was told in relatively plot-free, naturalistic episodes that mostly began and ended in medias res? The film that most critics loved and that was nominated for most major awards?
In your mind, what colour was that boy?
Years ago, I went to see the stage version of The Lion King in London. As the lights went down and people stopped talking, knowing that the show was about to begin, a kid one or two rows in front of me piped up. “I don’t like lions!” Well, tough, kid, you’re going to get lions, whether you like them or not.
Most people like lions, if they keep their distance and don’t attempt to eat you or your loved ones. What many people don’t like? Musicals. Some people don’t like action films, others aren’t really into horror movies, but I don’t think there’s a single genre that as many people claim not to like as musicals. To be honest, though: until a few years ago, I would have said the same, though I may have qualified it a bit more – I don’t like the Platonic ideal (i.e. the pretentiously formulated stereotype) of a musical that people may think of when the genre comes up. At the same time, some of the films I liked best growing up were musicals, such as Hair or Jesus Christ Superstar. I’ve even rewatched some musicals that didn’t click for me when I was growing up, like West Side Story, and I’ve come to greatly enjoy them. Similarly, “Once More With Feeling” is one of my favourite episodes of Buffy the Vampire Killer, and I’d defend its artistic merits as much as I would those of my favourite less jazz-handy episodes.
You know how this story ends. It ends the same way as every story does, if we’re being honest. “Happily ever after” sounds nice, but it is really only a comforting fiction. All stories move towards the same end, mine, yours, everyone’s. Does that make them bad stories? Is every story that’s honest also depressing?
Then again, what choice do we have? And, if we admit to ourselves – not just occasionally, with a start, but with every breath – that every story ends the same way, would we still choose to live those stories? Could we even, without our hearts breaking constantly?
One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
Dystopias are a dime a dozen these days; dystopias starring children doubly so. INSIDE isn’t the video game version of the latest YA trilogy, though, and its dystopia is decidedly more grim and hopeless even than Katniss’ gladiatorial arena. The game’s world is deadly yet impersonal, its dilapidated rural and industrial backgrounds depict a world that is in its last throes. Yet, strangely, it is also one of the most beautiful video games worlds I’ve ever seen.